STAND. COM. REP. NO. 2229
Honolulu, Hawaii
RE: H.C.R. No. 224
H.D. 1
S.D. 1
Honorable Ronald D. Kouchi
President of the Senate
Thirtieth State Legislature
Regular Session of 2019
State of Hawaii
Sir:
Your Committees on Government Operations and Judiciary, to which was referred H.C.R. No. 224, H.D. 1, entitled:
"HOUSE CONCURRENT RESOLUTION CONVENING A DIGITAL GAMING ADVISORY GROUP TO ASSESS AND MONITOR GAMBLING AND PREDATORY PRACTICES IN THE DIGITAL GAMING INDUSTRY,"
beg leave to report as follows:
The purpose and intent of this measure is to convene a digital gaming advisory group to assess and monitor predatory practices in the digital gaming industry.
Your Committees
received testimony in support of this measure from the Department of Commerce
and Consumer Affairs, Hawaii Youth Services Network, League of Women Voters of
Hawaii, National Council on Problem Gambling, Consumers for Digital Fairness,
and four individuals. Your Committees
received testimony in opposition to this measure from the Retail Merchants of
Hawaii, Entertainment Software Association, and Chamber of Commerce
Hawaii. Your Committees received
comments on this measure from the Department of Health and Legislative
Reference Bureau.
Your Committees find
that variable reward mechanisms known as "loot boxes", which operate
similarly to slot machines, are designed into digital games. Your Committees also find that negative
psychological impacts from extended exposure to exploitive variable reward
mechanisms have been found, which can lead to addiction and cognitive
development problems, leading some countries to regulate or ban variable reward
mechanisms in video games.
Your Committees
further find that in the United States, departments and agencies heavily
regulate exploitive variable reward mechanisms in casino games by requiring
strict disclosure to consumers of the odds of winning possible rewards
contained within. However, there is
currently no requirement for digital game developers to disclose to consumers
the odds of winning any rewards and inclusion of variable reward mechanisms,
making it impossible for parents to know which games contain these
mechanisms. Video games require active,
lengthy participation during which consumers are exposed to the psychological
manipulation techniques employed by exploitive variable reward mechanisms that
aggressively compel spending and can lead to psychological and developmental
harm. This measure convenes a digital
gaming advisory group to assess gambling and predatory practices within the
digital gaming industry.
Your Committees have amended this measure by:
(1) Adding a member to represent parents to
the digital
gaming advisory group;
(2) Adding a member from a game development company to the digital
gaming advisory group;
(3) Removing references to "predatory"
from the phrase "predatory variable reward mechanisms";
(4) Specifying that the members of digital
gaming advisory group
shall select its chairs;
(5) Specifying that the House and Senate Standing
Committees with subject matter jurisdiction over Judiciary shall convene the
first meeting of the advisory group;
(6) Specifying
that the Executive Director of the Office of Consumer Protection shall be a
member of the group;
(7) Specifying
that the advisory group shall cease to exist on June 30, 2021;
(8) Updating
its title; and
(9) Making a technical, nonsubstantive amendment
for the purposes of clarity and consistency.
As affirmed by the records of votes of the members of your Committees on Government Operations and Judiciary that are attached to this report, your Committees concur with the intent and purpose of H.C.R. No. 224, H.D. 1, as amended herein, and recommend its adoption in the form attached hereto as H.C.R. No. 224, H.D. 1, S.D. 1.
Respectfully submitted on behalf of the members of the Committees on Government Operations and Judiciary,
________________________________ KARL RHOADS, Chair |
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________________________________ LAURA H. THIELEN, Chair |
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